Since we do not have any set tutorials this week at Uni, I have decided to learn about different texture maps and lighting. Today I learnt about diffuse layers, specular layer, bump maps and different types of lighting, such as the image-based light.
This research greatly helped in this afternoon's sculpture I made of (yes, a generic character) a troll. Despite many people criticising sculpters on YouTube for uploading videos of fantasy characters like this because they are 'generic', I feel that creating this character has helped me learn the anatomy of the face by exaggerating muscles and bone structure.
Here is the different maps of this sculpt:



















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