Last week we were asked to research 2 games companies we would be interested in working for, as homework. Although I would be interested in working for any video game company, to work for two major game companies that would be a dream complete for me, would be Jagex and Rockstar Games.
Jagex Games Studio
Examples of games Jagex have made:
RuneScape, 8Realms, Stellar Dawn (coming soon)
Tips I found out on how to get employed by Jagex:
Peter Lovell (Jagex-employed Talent Acquisition Specialist) - Jagex love creative skills and encourage use of them. They love opening CVs that are different because most of the time they only take quick glances at the thousands of CVs they are sent.
Taken from:
http://www.develop-online.net/news/39641/NEW-YEAR-NEW-JOB-Craft-a-perfect-CV
Also, as I am a fan of Jagex Jobs' Facebook page, I managed to find out about a CV guide that Jagex had created especially for people looking to be employed by the company, which of course will be extremely helpful!
Picture and info taken from:
https://www.facebook.com/Jagex.Jobs
Rockstar Games
Examples of games made by Rockstar Games:
GTA series, Red Dead Redemption, L.A. Noire
Tips I found out on how to get employed by Rockstar Games: (AKA R*)
All infomation I found out on Rockstar Games employment comes from an interview with three different employees from R* studios from across the world (L-R: Joshua Bass, San Diego, Gordon Hall, Leeds, and Robert Spampinato, New Orleans.)
With the help of the tips given in this video, I discovered that the main things R* look for in an art portfolio is that the potential employee is the best artist out there and should show no weaknesses. They should have a clean reel and the first 15 seconds has to have a 'spark' to it. It has to be amazing, as Josh said "if it looks good to you, it will probably look bad to us". He also said that work completed during your degree probably won't get you a job, you should use your best work only.
The video also showed that there are 2 main camps of art portfolios:
The "fantasy" side: shows creativity and work flow. How ever, the problem is that it's about what's in your head and in a company like R* you have to use someone else's work.
The other side is the "life" side, which they placed strong emphasis on it's importance. This camp shows textures, animation and art examples in realistic form. This was an element that is vital in R* employment, as it shows ability to work in a realistic style.