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Job roles in the Games Industry:
For our Contextual Studies homework task, we were asked to research 2 job roles from a list (to be specific, job roles which we are desirable to us.) We have been asked to prepare this homework for Thursday, and have notes ready to discuss our choices and any findings.
The job roles I decided to research are:
'3D modeler' - creates 3-D models using high and low poly counts and in-game resolutions. The 3D modelers help determine the style, look and quality of the characters.
'Level editor' - defines and creates the interactive architecture segment for the game e.g. landscapes, buildings and objects. They also develop gameplay through deciding on challenges the characters face e.g. obstacles, places to hide and tests of skill.
I chose these roles because I am incredibly interested in CGI, I feel that it can push boundaries in factors such as aesthetics in film and video games to a great extent. For example, it can be suggested that film and games are driven by the possibilities of CGI - modelers and animators can make anything we can possibly desire happen on screen, this can be seen through the constant evolution in graphical detailing (16bit games compared to the level of graphics we can see in video games today show great difference in how realistic the graphics are.)
As I researched different companies' vacancies for these particular jobs, the level of experience required gained greatly. How ever, the majority asked for on average, 5 years of industry experience and placed great importance on a strong, varied portfolio.
Common requirements for both jobs included:
Strong relevant knowledge around the job e.g. Computer game fundamentals, rigging and animation principles, anatomical detail, video game art pipelines
Skill e.g. In software such as: Maya, Max, Nuke, AAE, Unity 3D engine, Mudbox, Zbrush, Photoshop, Ability to work in a variety of styles
Experience e.g. Working in the industry particularly with concept work, modeling, texturing, shading, light and colour
Commitment to the work at hand e.g. Being organised, work to a deadline, verbal and written skills, collaborative work ethic, problem solving abilities
Senior 3-D modeler:
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=17561&accountno=20282
3-D modeler and texture artist:
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=26027&accountno=107784
Senior 3-D modeler and texture artist:
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=23308&accountno=48212
Character modeler:
http://jobs.gamasutra.com/JobSeekerX/ViewJob.asp?JobID=q41wMZmU1axrrQaPzMsttW0kQHJ5&Keywords=3d+AND+modeler
3-D artist - Character and head specialist:
http://www.gojobsearch.co.uk/job/8145/3d-artist-character-face-and-head-specialist--Derby
3DS Max Artist:
http://www.totaljobs.com/JobSearch/JobDetails.aspx?JobId=52633903
Senior 3-D character artist:
http://www.datascope.co.uk/job-details.html?jobid=943
Senior character modeling artist:
http://www.datascope.co.uk/job-details.html?jobid=933
3-D artist:
http://www.totaljobs.com/JobSearch/JobDetails.aspx?JobId=52581106
3-D artist:
http://www.3dmd.net/forum/3d-discussion-8172.html
3-D artist:
http://www.ukstaffsearch.com/jobs/details/834348/?a_aid=jobisjob
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Senior 3-D Environmental artist:
http://www.cwjobs.co.uk/JobSearch/JobDetails.aspx?JobId=52582589
Architectural 3-D visualiser:
http://www.jobsite.co.uk/job/architectural-3d-visualiser-cgi-artist-941758369?utm_campaign=jobisjob_cpc_feed_ukmarketing&utm_source=jobisjob_cpc&sisearchengine=601&utm_medium=aggregator&siproduct=941758369&=&tid=748086
3-D Environment artist:
http://www.datascope.co.uk/job-details.html?jobid=965
Senior Environment artist:
http://www.datascope.co.uk/job-details.html?jobid=934
Senior 3-D Environment artist:
http://www.datascope.co.uk/job-details.html?jobid=944
Environment artist:
https://www.rockstargames.com/jobs/position/699bc3effad30537506ec7e43bff5b78/rockstar-leeds
Environment artist:
https://www.rockstargames.com/jobs/position/418f709db8534102e223092fe76609ee/rockstar-toronto
Wednesday, 25 January 2012
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