After researching animation cycles and drawing some draft sketches of Moom, I have now chosen the main poses for each animation cycle which will help make the animation look more smoother, rather than choppy. So far the poses seem to be working well, how ever I will need to adopt the pose-to-pose animation principle rather than let Maya fill in the gaps in some places because I seem to find problems such as the feet going under the plane at stages.
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| Walk cycle |
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| Run cycle |
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| Jump cycle |
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