After creating a head sculpt yesterday, I decided to practice creating a body in Mudbox and Maya.
I started off with the default human body base mesh and bulked the body out a large amount. With hopes that somehow I could add the head I made yesterday onto the sculpt, I decided to chop the mesh's head off, through deleting the faces and filling the hole afterwards on Maya. However, as I will explain later into this post, I am unable to do this in Mudbox itself.
Using my research into lighting a few days ago, I managed to add some lighting effects onto the body after painting on a rock-styled texture with moss too. I also added a bump map in order to create more texture using cracks and slight raises in the sculpt.
After bulking the mesh out in Mudbox and texturing it, in order to add elements of weight, I added some joints in the back, arms and legs in order to make the body pose.
I am happy with the body sculpt and I wish I could join the head and body together in Mudbox, however as far as I am unaware this is not a feature available in Mudbox, and to join the parts I would have to use another application, such as Maya. I am not completely confident in how to process this, all I can guess is that the features 'combine' and 'merge' would be used. I intend to seek further advice on how I could go about this process through either going online, searching CG forums and asking, or asking someone with experience at Uni.
