After many thoughts about different themes, I felt most happy with my honey bee idea. I decided to brainstorm different jobs a honey bee might have to endure and ticked the ideas I had come up with that interested me the most.
The pages above are notes on different ideas I developed after choosing the honey bee theme. The iterative process took a while, as different problems arose with various ideas. For example, during my research I discovered a game on the market that was incredibly similar to mine, so I had to change my ideas again.
How ever, I feel that I have finally reached a conclusion to what game I shall be creating and how it will work. Below is a picture of a mindmap of my game app idea:
The story:
You play as young 'Bumblee' a honey bee that is keen to impress the rest of her hive. As Winter is fast approaching, the hive needs their supply of honey to live! Thankfully, a gigantic comb full of honey that was collected during the Spring is available for the hive, but a thick crust has formed around it! It is Bumblee's job to break the crust by firing honeycomb pellets from her shooter and store the honey that seeps out in her pot.
How to win:
In order to fill the honey pot to the top (thus winning the game), players have to get to the middle of the gigantic comb, where the honey is stored. To get to the middle of the gigantic comb, players have to use Bumblee's honeycomb shooter, which fires small hexagonal honeycombs at the gigantic comb.
The crust acts as a border that circles around the hole of the gigantic comb. The crust is made out of smaller hexagonal honeycombs that are in the following colours:
- Red
- Yellow
- Green
- Blue
In order to create a hole in the crust, where the honey can seep out of, players have to aim the honeycomb pellets (that are fired from the shooter) at the crust. The pellets that are fired from the gun are also in the same colours as above. If a red pellet is fired from the shooter, and ends up hitting two other red small honeycombs in the crust, the three red pellets will cancel each other out and begin to form a hole in the crust. How ever, if a red pellet is fired and hits a different coloured honeycomb, the pellet will fall onto the crust and stay there.
Once the player forms holes around the gigantic comb, they can rotate the comb using their fingers and line the hole up with the honey pot, and let the honey fall into their pot, thus slowly filling the honey pot up higher and higher.
P.S - the gigantic comb is split into four sections of honey, so that if a player forms a hole in the crust, only that section will seep out, rather than the whole comb.
Obstacles:
Players have no control over when Bumblee's shooter fires, and as more and more honey is collected in the pot, the quicker the shooter fires. The problem with this is that, the honeycomb pellets Bumblee fires stack up against each other, so if the whole screen backs up with honeycomb pellets, it's game over! This will add a significant amount of pressure onto the player because as the game goes on, each level will require more and more quick-thinking, in order to collect as much honey as possible.
Interactivity/use of iOS device features:
Players will use their fingers to rotate the gigantic comb, in order to choose where the honeycomb pellets land on the crust.
Once creating a hole in the crust of the gigantic comb, players will take advantage of the gyroscope feature on the iOS device, and tilt the device so that the honey will fall into the pot.
Game style:
Characters - 1 character in the game, which is 'Bumblee' the honey bee. She is a young, fun bee looking to impress the rest of her hive.
Audio description - SFX are chirpy, fun and become quicker as players progress further into the game, in order to add extra pressure onto the player and emphasise quick-thinking.
An example of a piece that would suit my game is Korsakoff's 'Flight of the Bumblebee':
Game sequence:
The game holds aspects of a hyper storyline, for example, the longer the player survives, the quicker the honeycomb shooter fires. How ever, the game also follows a linear storyline, as this will allow the player to understand the game easily and not become disorientated as they could quite possibly if the game storyline was non-linear.
Style:
Cartoon.
Player:
1 player game.
Game elements:
- Shooting
- Collecting
- Alignment
- Timing
Genre:
Strategy - relies on players' tactical positioning of honeycomb pellets to break the gigantic comb crust.
Casual game - the game is simple and requires no long-term commitment for playing.
Theme:
Animals, the honey bee in particular.
Player type:
The storyline is aimed for all players, as it is a tactical game. The graphics could appeal to a younger audience, as it is commonly known that most children have watched cartoons during their younger stages of life.
Player immersion:
This game brings forth aspects of mental enjoyment for the player because their tactical positioning of honeycomb pellets will either win them the game or lose.
Game modes:
"Quick Fire" - a fast-paced game mode where the honeycomb shooter fires pellets every second. This mode is for experts that enjoy quick-thinking strategic games.
"Normal mode" - the default mode for all players.
Technical form:
Form: 2D and 3D graphics - a combination of both across the game.
View: During gameplay, the view will be a midshot.
Language: Objective-C.
Device: Mobile - iOS devices.
Game elements:
Number of levels: 4.
Number of characters: 1.
Time of gameplay: Dependent on which mode is being played. How ever, this game has been designed for players that just want a quick game to pass the time, so roughly five minutes maximum.
Replay ability: Yes, players can aim to beat their quickest time in filling up their honey pot.
Audio specification (taken from the Apple website, audio specification for iPhone 4):
- Frequency response: 20Hz to 20,000Hz
- Audio formats supported: AAC (8 to 320 Kbps), Protected AAC (from iTunes Store), HE-AAC, MP3 (8 to 320 Kbps), MP3 VBR, Audible (formats 2, 3, 4, Audible Enhanced Audio, AAX, and AAX+), Apple Lossless, AIFF, and WAV
Graphics specification (taken from the Apple website, graphics specification for iPhone 4):
- Retina display
- 3.5-inch (diagonal) widescreen Multi-Touch display
- 960-by-640-pixel resolution at 326 ppi
- 800:1 contrast ratio (typical)
- 500 cd/m2 max brightness (typical)
- Fingerprint-resistant oleophobic coating on front and back
- Support for display of multiple languages and characters simultaneously
Device compatibility: iOS devices.Number of players: 1.
Online activities: Online highscores (options of: world highscores and phone contacts highscores.)