Thursday, 1 December 2011

Creating a 3-D model of St George's Building

Creating a 3-D model of St George's Building:

I have finally finished working on the 3-D model of St George's Building, using the 3-D modelling program 'Maya'. To do this, I referred back to my photographs I had taken earlier and split the photographs up into sections that I would have to model, the rest of the building that hadn't been split would be modelled by duplicating another layer. 



After splitting up the building into sections of modelling to be made, I used polygon planes and the extrusion tool to shape the planes into St George's Building and eventually finished with the wireframe model below: 
Next, I added a directional light towards the building to mimic the lighting that would be given out by the projectors. Then created a simple brick texture and bump map in Photoshop which would act as the wall's material, which I applied to the mesh using Hypershade, then tweaked the UVs with the automatic mapping feature and UV texture editor.



I faced many problems whilst modelling St George's Building, mainly relating to the specs of my PC. Unfortunately it finds it hard to cope with the requirements of texturing and modelling, and therefore ends up crashing the program or freezing my screen for hours - proving extremely frustrating for me, and set me back by three days. Despite the model being completed now, I have decided to try and use the Media Lab computers more often now, as they fit Maya's requirements and can handle models such as mine with much more ease.
Above: My model of St George's Building, created in Maya.

Above: I created a simple polygon plane and added an Ocean Shader on top of it, in order to mimic the River Wensum.

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