I have learnt through looking at other 3D models that:
- The use of rendering systems such as mental ray and v-ray prove incredibly helpful in making the model look of a high quality.
- The position of lighting helps trick the human eye into thinking the model looks even more real.
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| Note: In no way do I claim ownership over these models. All ownership of this material goes to the respective owners. |
Next, I researched into 3D modelers workflow and how they created their kitchens. I noticed that some artists kept their poly counts as efficient as possible and fairly low, how ever others modeled their kitchens in such great detail that it amounted to a high poly count.
In order to decide about my workflow, I am going to research into poly counts in games next.








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