Thursday, 21 February 2013
An introduction to BA6 - 'Specialism'
"Here we give you the opportunity to focus and hone the area of expertise most applicable to your aspirations, furthering potential for employability and academic study. ‘Specialism’ encourages you to choose a single area of study to excel in.
You have been introduced to multifarious areas of work in games, and related industries. Whether concept art, modeling, sculpting, texturing, game design, or alternative.
You may opt to produce work in one of the area listed above, or propose another area of related study. A study proposal and associated schedule is required to outline your intention, goals, and structure of work. This will be presented to (and signed-off by) academic staff in a 5-minute presentation prior to work commencing."
Upon reflection of these past two years, my favourite brief to work on was the Mudbox project. I enjoyed being able to model in Maya and then take it into another application and sculpt further detail into it. I would like to learn more about the application, improve on my sculpting and learn more about aspects such as lighting and pose tools.
This project hasn't officially began yet, as we are still in the directed study project. How ever, to be as time efficient as possible, I have decided to begin sculpting a white rhinoceros as practice.
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