Research into the process of 3-D projection mapping:
http://videomapping.tumblr.com/http://de-war.de/eurekacarpark.html
In order to understand the possibilities and limitations (at this moment of time), I feel that it is incredibly important to research the process of 3-D projection mapping. This research will help allow me to understand what I could use to reach an optimum level of quality for the lighting show and it's efficiency in relation to production and costs.
The projection target I will be using is the wall of St George's Building, and is a flat, arbitrary surface. Therefore, I have to make sure that the projector will be positioned well enough to stop distortion from different viewing angles.
An example of how an image can be distorted from a certain viewing angle, yet perfect from another viewing angle is artist Axel Peemoeller's paintings in the Eureka Car Park, Melbourne.
Whilst researching, I discovered that by rendering the 3-D model of St George's Building from the same viewpoint as a projector would see, the image should fit to the projected surface, rather than distort.
Fortunately, I am projecting onto just one wall surface, rather than having two walls, as this would complicate matters a little more because this would require two render passes.










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