Saturday, 17 March 2012

An interview with the Head of 'Team Bondi', developers of L.A. Noire



http://uk.xbox360.ign.com/articles/114/1148209p1.html


IGN: Set the stage for us. Obviously it's shortly after the end of World War II, but what is the state of the city of L.A. at the time (not just the police department)? 

Brendan McNamara: LA in 1947 was a city in transition. Its population was to grow by a half million people from 1940 to 1950, boosted by returning serviceman who had done their training on the West Coast and were lured by the weather and the lifestyle. Before the war, Los Angeles County was mostly known for its farms, but quickly became one of the engine rooms of the war effort with aircraft production rivaling any other center in the US and being second to only Detroit in automobile manufacturing -- as well as being the capital of the movie and new television industry. 

But the war brought other changes. While the men were abroad fighting, a shortage of skilled labor forced women in to the workforce, taking on new roles, doing technical work, driving their own cars and making use of the newly created child-minding services. For the men to come back to find the women of the city newly independent and unchained from their narrow household duties meant a time of great social tension. 

IGN: How does all this impact on the game? 

Brendan McNamara: From our research, we found at least 10 very violent murders of women that went unsolved in the period just before the Black Dahlia in January 1947 and ending around 1950. Some of the cases you'll investigate while on the Homicide desk are inspired by those cases, and determining whether those murders were indeed linked in some way or simply the work of opportunistic copycats will be a big part of your time on that desk.  

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