In the time I've been away, there's been some Maya workshop lessons in which I have been told that they are being taught how to model the companion cube. Although I know it would be much more handier to go to these workshops, as I explained earlier, a fair amount of problems have got in my way and therefore I am running behind on these lessons.
So with a scheduled day off in the timetable today, I decided to have a go at modeling the companion cube myself with some trusty help of reference pictures from Google. Admittedly, I have never played Portal before, so up until a few days ago, I had absolutely no idea what people were talking about!
Using features such as the UV Texture Editor, Hypershade, Photoshop, a few lights set up and a new camera placed, I managed to end up with this as my model:
![]() |
| My take on the Companion Cube - rendered using Mentalray in Maya. |
:-)








0 comments:
Post a Comment