Points covered in this video:
Participatory Culture:
- Participatory culture is collaborating together, in order to achieve something.
- Engagement
- Using popular culture to one's advantage?
- Web 2.0 has allowed 68% of the public to participate with UGC.
- Participatory culture is driven by Web 2.0.
Transmedia Storytelling:
- Elements are integral (all made at the same time) - transmedia storytelling depends on a synergy.
- Each medium plays it's own role = important when managers/directors etc are choosing particular mediums, in order to achieve the desired effect.
- Convergence in the media
- Transmedia elements shown through companies' decisions to integrate film footage etc with video games.
- Jenkins described "there's no single urtext/source where one can gain all the information needed to comprehend the matrix universe" = meaning there's no one medium that should be favoured over the other.
- Often transmedia storytelling is based on individual characters and 1 story, but worlds, worlds that can hold lots of charactesr, stories etc
- Closed narratives = traditional - audience leave the story behind etc, whereas with transmedia storytelling, we use participatory culture to become involved in different ways - the narratives are open-ended.
- Transmedia storytelling has changed with technology - also participation of fans has changed. Companies adopt forms of marketing through synergy.
- Transmedia storytelling is merchandise, collectables serve well in terms of experiencing the world - content spurs creatibity. Audience are no longer passively taking in info, but creating, with Web 2.0 i.e. YouTube.
Henry Jenkins' key concepts:
- Needs continuity - world contains continence but open
- Drillability
- Immersion
- World building
- Seriality
- Subjectivity
- Performance
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