Today we had to present our board game concept to Group C, Group D, Mark and Nigel. We presented for roughly five minutes, each talking about certain aspects of the game.
The game overview - Kai
The board game box design - Samantha
The board game design - Nathan
The rules and star cards - Christina
Weaponry - Taz
Character concepts - Tyrone and Will
I spoke about research into the generic counter designs and research into spaceship designs from fictional and non-fictional pieces. I also explained to the groups that we are still deciding on what style counter to pick for our board game, how ever we seem to be swaying towards the stand-up counter at the moment as it allows detail of the design to be shown, whilst keeping production costs and timing lower than what a 3D model counter would.
In my opinion, the presentation went well considering it was our first time presenting in the GAD course. Other teams questioned certain aspects of the game which helped myself and the team know whether certain aspects of the board game may be a little confusing to the public, and will allow us to present in more detail in future presentations.
Nigel suggested that next time we should not add long pieces of text in the slides so that the audience can concentrate solely on the speech, which is definitely a handy piece of advice I am sure to be taking a note of for the future.
Wednesday, 12 October 2011
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