Wednesday, 5 October 2011

Advice: Nigel

Today we had to present our board game idea to Nigel and received handy constructive criticism on our concept. We have decided to tweak our ideas to fit with Nigel's advice on creating a board game that allows the player to have more control over playing the game, rather than letting a dice decide their fate e.g. how many moves they could take.
Earlier, Nigel told us today that our target audience of 8 - 12  years was very specific, so we decided to go for 8 years old and up for our new target audience. This would allow us to research on what children of that age enjoy and find out how complicated we can make the board game without confusing the 8 year olds, but at the same time, not limiting older players from joining in playing.

In order to add more depth to the concept, we choose three different types of ship for our characters.
Each character has a colour. Each character has his/her own planet to start from on the board.

The ships are listed below:

Large Spaceship - This can move only 2 spaces at a time but can hold up to 8 tokens/cards at any one time.
Medium Spaceship - This can move up to 3 spaces at a time on the board and can hold up to 8 cards/tokens.
Small Spaceship - This super fast machine can do 4 spaces at any one time in a move. However because of it's small size and power it doesn't have much room so you can only have 4 cards/tokens.

Our team leader reminded us that there are six different characters that need to be designed and those characters need 6 planets to accompany them.

Furthermore, today we recognised each group members' role in the team, in order to work well to the time deadline and ensure work runs smoothly (hopefully!)

It was established that Kai and Christina are  working on putting together the rules of the game and an instruction/rule booklet to go along with the game that is correctly focused on our age range.

Taz is working on the design of the different weapons. Make as many as you like we can refine which ones we want to use at a later date.

Nathan is focusing on the board. That will be the board design and the look of it. The illustrations on top, the electronics and how the board will work. i.e if it folds, how many spaces people will move in total, how those spaces will look. It was also decided that Kai and Stina will get in touch with you about what features the board needs to have

Samantha is going to be designing the box, where the characters to go, and whether there is going to be trays to keep everything organised inside the box.

Myself, Will and Tyrone are going to be looking at the characters, planets and ships of the game. This will end up coming out on the board illustration with Nathan, and the box design with Samantha.

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